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Bard's Tale IV [par inXile]

REPONDRE S'ABONNER
AbounI
Grand gobelin
#26





Room 4[UNLOCKED] In the Fourth Room we add a physical code wheel to *all* physical tiers, including $65. Digital tiers will receive a digital representation of this code wheel.


Room 8 [UNLOCKED]: We will add old-school premium graph paper to physical box tiers at $95 or above. Digital tiers will receive a digital version of the graph paper!


Ejected

Message édité pour la dernière fois le : 16/06/2015 à 10:06

BatonDeJoie
Novice
#27
reste 1 semaine, 1.4million$
et voilà t il pas que le Chris Avellone débarque en strech-goal à 1.9M$
ça va être dur avec les 8500$ / jour cette semaine passée... jsuis dég

Message édité pour la dernière fois le : 03/07/2015 à 19:04

pibola
Garde
#28
Parfois la dernière journée sur kickstarter rapporte presque autant d'argent que la première, espérons que ça soit le cas ici :)

Exemple : Pillars of eternity 705.000 $ le premier jour et 615.000 le dernier (source : kicktraq.com)

Message édité pour la dernière fois le : 03/07/2015 à 19:08

AbounI
Grand gobelin
#29
Bon, nous devons être nombreux a attendre nos K-do day1 backer.En particulier les version remastered des Bard's Tale 1à 3

On attend toujours l'ouverture du backers portal, mais en attendant, Rebecca Heineman s'affaire à ses BT, et on a maintenant un 1er shot de ce que ça donnera



Ejected
Geralt
Grand chevalier
#30
Ouais, j'avoue c'est quand même long... Limite j'avais oublié alors que je suis backer. ^^'
Ils sont pas pressés quand même, surtout pour le site.
Et AbounI, il y a aussi pour ceux qui ont backé les premières 48h, un jeu offert entre The Witcher, The Witcher 2 ou Wasteland 2, si je me souviens bien.
« Un peuple prêt à sacrifier un peu de liberté pour un peu de sécurité ne mérite ni l'une ni l'autre, et finit par perdre les deux. » Benjamin Franklin
AbounI
Grand gobelin
#31
Ouais, j'avoue c'est quand même long... Limite j'avais oublié alors que je suis backer. ^^'
Ils sont pas pressés quand même, surtout pour le site.
Et AbounI, il y a aussi pour ceux qui ont backé les premières 48h, un jeu offert entre The Witcher, The Witcher 2 ou Wasteland 2, si je me souviens bien.


oui oui, c'est exact
Ejected
flofrost
Grand chevalier
#32
Geralt, tu vas pas te laisser insulter par le lion quand même ? Non mais t'as vu comment il t'a appelé ?
Les opinions c'est comme les testicules, si on les frappe assez fort peu importe combien on en a.
AbounI
Grand gobelin
#33
Geralt, tu vas pas te laisser insulter par le lion quand même ? Non mais t'as vu comment il t'a appelé ?

bah, faut faire honneur à notre cercle (que tu préside, dois je le rappeler?)
Ejected
Geralt
Grand chevalier
#34
flofrost ! Bordel, sur le coup j'ai relu le post de AbounI, mais j'ai pas tilté tout de suite...

Ensuite j'ai "pouffé" de rire.
« Un peuple prêt à sacrifier un peu de liberté pour un peu de sécurité ne mérite ni l'une ni l'autre, et finit par perdre les deux. » Benjamin Franklin
DAlth
Garde royal
#35
Pour une antiquité c'est un beau jeu.
C'est au pied du troll qu'on voit mieux le troll.
AbounI
Grand gobelin
#36
A y est ayeah , le backers portal vient d'ouvrir

Tous à vos comptes!!!et faites vos choix pour éventuellement:

-The Witcher 1 ou 2, ou sinon Wasteland 2 (avec l'Enhanced Edition qui va débarquer bientôt) réfléchissez bien, GoG ou Steam (sauf pour les Sorceleurs)
-Vos points bonus si vous êtes concerné par Torment
-Réclamer éventuellement Ultima Underworld 1 et 2 sur GoG

http://bardstale.inxile-entertainment.com/


enjoille comme disait le grand gobelin
Ejected

Message édité pour la dernière fois le : 22/09/2015 à 21:25

kworld
Chevalier
#37
ahhh enfin !

Par contre les points bonus avec Torment, quelqu'un sait comment ça marche ?
AbounI
Grand gobelin
#38
tu as juste, une fois loggé, à réclamer tes "reward bonus", c'est simple
Ejected
kworld
Chevalier
#39
ahh oui merci !
c'est sur la page des rewards j'avais pas vu le bouton !
KingArthur
Citoyen
#40
Je viens de voir la video "In-engine footage"sur le site officiel!

Est ce que c'est représentatif du jeu final (vue Fps, déplacement libres…) ou est ce juste une démo technique réalisé avec le moteur graphique?
cabfe
Seigneur
#41
@KingArthur :
C'est censé donner une idée de ce qu'ils comptent faire, mais ce n'est pas forcément 100% fidèle au gameplay final.
A priori, ce sera en vue FPS la plupart du temps, sauf lors des combats où ça changerait en TPS.
KingArthur
Citoyen
#42
OK, mais donc à priori on n'est pas sur un gameplay à la Might and Magic ou Legend of Grimrock? Le case par case c'est pas ma tasse de thé…..
pibola
Garde
#43
De ce que j'ai compris on pourra se déplacer en case par case, ou en mode libre.
reebob
Noble
#44
@KingArthur

Les combats ne seront pas en temps réel si c'est ce que tu veux savoir. Leur but c'est avoir un jeu dans lequel on se balade librement comme dans les Might & Magic 6,7,8, mais d'avoir des combats stratégiques avec un système proche du tour par tour. Un peu comme dans certains vieux JRPG mais sans avoir une fenêtre particulière pour illustrer les combats.
KingArthur
Citoyen
#45
Merci pour toutes ces infos!

Que de bonnes nouvelles, ça promet, je vais suivre l'évolution de ce Bard's Tale avec attention.
AbounI
Grand gobelin
#46
Pour ceux qui y ont droit, c'est à dire presque tout le monde, les version "émulés" des 3 premier Bard's Tale sont disponible sur la page de vos rewards.Cliquez sur le bouton "download" puis sur le "Classic BT Trilogy" pour les avoir dans une version Dosbox

online readme ici:
https://bardstale.inxile-entertainment.com/backer-information/bt-trilogy-emulated-readme

oday, we're pleased to announce that The Bard's Tale I-III Classic Trilogy is available to all backers at $20 and above! This emulated version of the original Bard's Tale games is our special gift to you!

The version we've provided is the original DOS versions, emulated using DOSBox, and accessible using a custom launcher we set up to make the process easy. Through the launcher, you can also do things like change graphics filtering to fit your perfect definition of "nostalgia", and transfer characters between the games when you've finished one and want to continue in the next one!

To access this, visit your Rewards page after logging in and look for the "Downloads" button on your specific reward that includes the Classic Trilogy. You can find an online readme for the games here, though you can also refer to the one included with the game.

Of course, Old Skuul continues its work on the remastered version of these games, and we'll get that version to you when it's ready.
Ejected

Message édité pour la dernière fois le : 14/10/2015 à 12:37

Geralt
Grand chevalier
#47
Merci pour l'info, c'est téléchargé au chaud. :)
« Un peuple prêt à sacrifier un peu de liberté pour un peu de sécurité ne mérite ni l'une ni l'autre, et finit par perdre les deux. » Benjamin Franklin
AbounI
Grand gobelin
#48
Pré alpha


C'est sur, m'faudra une config autre que celle que j'ai actuellement, par ce que la, même en noir et blanc, elle suivra pas

Et pour ceux qui n'ont pas suivi le projet, voici un récap

Penchons nous sur le lore, celui des Fichtis

The game's visuals are just one piece of the puzzle, and our Lead Writer Nathan Long has been doing a fantastic job building out the different factions and races. I’ll now turn things over to him to give all of you another glimpse at our world...
Lore Update – The Fichti

Nathan here.

Caith is the land in which we set our story, the land of Skara Brae. It is a land of stone-fenced fields, vast forests, windswept mountains and rocky shorelines at the northern end of a island in a northern sea. In Caith's lowlands live the Dael, ruddy, hardy farmers with a feudal society of knights, dukes and castles. In Caith's great northwestern forests live the Fichti, short, dark haired hunters and gatherers who keep to the older ways of tribe, clan and totem. On the shores and isles of Caith's rugged north east coast live the Einarr, descendants of Norn raiders, but now settled fishers, shepherds, and sailors. The three cultures don't mix very much, but they all think of Caith as their home, and occasionally, if the threat is great enough, they all come together to defend it.

Right now, I'd like to talk to you in detail about one of those cultures, the Fichti.

Culture of the Fichti

The Fichti are a tribe of nature worshiping humans who see themselves as the guardians of the deep forests of northwest Caith. They are a small, wiry, dark-haired people, known for painting themselves in woad and wearing clothes made from skins and pelts. They live in small villages protected by wooden palisades and survive primarily by hunting and gathering, though they also sell furs, antlers, honey, and game meat to their Dael neighbors to the south.

Though the Fichti are a matriarchal society, both men and women lead. Each village has both a Mother and a Father, as well as a Grandmother. The Mother and Father are often married, but don't need to be - they don't even necessarily need to be the same sex as their title - although the Grandmother is always a woman.

Village Mothers are the leaders in all things pertaining to organization and justice in the tribe. It is they who settle disputes among villagers and who negotiate with other villages. They are the lawmakers and peacekeepers. The village Fathers - regardless of sex - are the leaders in all things pertaining to defense. They maintain the village's fighting cohort and investigate all threats. They do not have the power to make war on their own, but once the Mother orders that war be fought, the Father is the one who leads the fight.

The village Grandmother is a priestess of Mother Hazel and Father Oak, tending to all matters spiritual and ceremonial, making sacrifices, consulting auguries, presiding over rituals, healing both the body and the mind of her flock, and seeing to the burial of the dead.

Religion of the Fichti

Unlike the other peoples of Caith, the Fichti worship actual entities, not abstractions or totems. Grandmother River is a major river that runs through their lands. Mother Hazel and Father Oak are actual and particular hazel and oak trees, giants of their kind. Likewise, the animal gods who are the children of Hazel and Oak are actual and particular animals who live in the Fichti's forests - nigh-immortal animals of unusual size and supernatural powers - but animals none the less, that live and sleep and hunt and can be seen in the real world.

This makes the Fichti especially protective of their lands and secret places, because their gods can be destroyed, and if their gods are destroyed their culture dies - and if their culture dies, they believe they will die as well.

The Fichti's religious leaders are all women, known as Sisters of the Sacred Grove, which is the grove where the two massive trees, Mother Hazel and Father Oak, face each other across a bend in Grandmother River in which is reflected Grandfather Sky. Thus all four of the prime gods are present in the glade, making it the holiest of holy places. This is where the leadership of the Sisterhood live and train young women to become priestesses, and since many of the mysteries there are not to be seen by men, the guardians of the grove are Spear Daughters, young women of a martial nature who are also trained there.

Magic of the Fichti

Magic in Fichti society is strictly the provence of the priestesses. Young girls who show signs of occult potential are quickly taken into the Sisterhood. Boys who show occult potential are generally killed. Men, it is believed, do not have the temperament to safely control magic.

This doesn't mean that magic is not practiced by men, or outside the Sisterhood. There are rebels in Fichti society just like in any other. Sometimes parents will hide the occult potential of their sons or daughters. Sometimes young men and women will discover power within themselves and practice in secret.

Many of these outlaws find their way to the Lodge of the Black Dog, a coven of renegade Fichti witches and warlocks who don't believe that magic requires a moral or religious basis. The lodge dwellers are not necessarily evil, but neither are they safe or sane, and have no compunction against seeking out power and artifacts that other Fichti would consider cursed or taboo.

Relations with the Outside World

Although they understand they live in the land of Caith, the Fichti do not feel much kinship for the Dael or the Einarr, the other cultures who share that land. The Dael they think of as weak farmers, too civilized to survive alone in the wilderness. Still, there is little animosity between the two cultures unless some greedy Dael sneak into the woods to poach game or timber. Other than that, the Fichti are happy to trade furs for axeheads with their soft southern cousins, for the one thing they do like about the Dael is the strength and sharpness of their steel.

The Einarr are the Fichti's traditional enemies, going back to the days when Einarr longboats would glide onto the shores of the inner sea and Einarr raiders would sack Fichti villages and take captives and plunder. The Einarr don't raid anymore, but old grudges die hard, and no Fichti shakes hands with an Einarr without checking after to make sure all his fingers are still there.

The Fichti have no real relationship with the Dwarfs, who don't make a habit of roaming around the northern woods, but they are the race of men who have the closest relationship with the elves, though they still regard them as beings to be mistrusted. They honor the elves as the original rulers of the forests, but also believe they abandoned the world when it needed them most, and left it to men to save it from the Famhair. They also fear the elven habit of luring away Fichti men and women who appeal to them. At the same time, the elves have often helped the Fichti against the darker horrors of the forest, and have taught them much of magic and the land, so they are grateful for their kindness.

A Fichti saying that illustrates this conflicted relationship is, "Take elven wisdom, not elven wine." This refers to the belief that any advice freely given by an elf is safe to take, but any time food or drink or a bargain is offered, it is always a trap, and must be avoided at all costs, or the Fichti who made the deal, even if they didn't know a deal was being made, could end up as playthings for some elven lord or lady, trapped forever in the Realm of Coill.

Nathan out.
Ejected

Message édité pour la dernière fois le : 12/02/2016 à 22:34

DAlth
Garde royal
#49
Des NPC qui peuvent altérer l'ambiance ronronnante du "groupe de base", c'est alléchant.
C'est au pied du troll qu'on voit mieux le troll.
garrick75
Guerrier
#50
https://www.kickstarter.com/projects/inxile/the-bards-tale-iv/posts/1801716?ref=backer_project_update

Update centré sur les combats et du gameplay.