http://www.rpgcodex.net/forums/index.php?threads/zaharia-turn-based-indie-rpg.87760/
L'aura tout ce qu'il faut pour plaire si le projet tent toutes ses promesses
Here is a simple list of all the main features of the game, because everyone loves lists:
3D Isometric Graphics;
Turn-based battles, based on a proprietary rule system;
Nonlinearity in the narrative and interpretative aspects, allowing the player not only to choose which quest to start from, without urgent obligations, but also to make a lot of choices and then solve a problem in more than one way;
A Fallout-like open world;
Lots of choices and consequences that dynamically influence the context of the game;
A huge variety of abilities and statistics to manage, in order to craft and personalize one’s own alter-ego in every possible aspect;
An original setting created from scratch, completely different from the usual fantasy worlds and inspired to the late Medieval Persia and Arabia;
An original combat system with dynamic and tactical battles;
Living NPCs, provided with an IA that allows them to react dynamically to the player’s actions and to create really deep interpersonal relationships;
A coherent and plausible world that doesn’t give in to compromises with the market and will never give senseless situations to the player;
No fillers, like useless fights, made to extend the game’s longevity in artificial ways;
Presence of mature themes like slavery, sexuality, racism, theology, philosophy, morality, politics, and so on;
Five main factions to choose, each one deeply characterized and different from the others;
Innovative magic system that turns mages into something different from just portable siege machines;
Extreme personalization of the game experience for the player, who’ll be able to choose in every detail the difficulty of the game, the composition of the User Interface and the presence of helps and tips;
Fights aren’t obligatory in most cases, and it won’t be necessary to use a character who can fight to end the game;
Tons of multiple choice dialogues, in order to grant the player a large range of interpretations;
A huge number of interpretative and gaming approaches;
A gameplay that will constantly test the player’s abilities, in all its aspects;
Des concept arts vraiment gorgeous

Celui ci, je l'adore




...
le site off:
http://www.innervoid.net/web/?page_id=7
Régalez vous bien
edit: à ce stade, les dev ont envoyé à quelques heureux élus du Codex un prototype alpha (jouable), et ceux-ci (y compris un certain Vince D Weller) semblent être ravis du projet
I meant that the game IS very promising. Once I figure out how to take screens (or reinstall taksi), I'll post some impressions.
We should kickstart very soon (maybe even this week), the feedback was good, very good, actually no one complained (a lot) about the prototype. There are a lot of things that need to be fixed, but it seems decent enough to show it on the KS page.
It's much more than even big games can offer on KS campaigns! But please get some media to let more people know about the game.
Moi, je dis

Avec 3 tracks issu de l'OST
https://soundcloud.com/luigi-di-guida-composer/sets/zaharia-ost


Message édité pour la dernière fois le : 26/10/2014 à 21:10