On commence avec le "August Update" du forum officiel fraichement tombé, et c'est tant mieux!!!
Alors quoi de neuf au mois de juillet?
Ben, ils ont paufiné le GUI, et on peut découvrir maintenant la nouvelle interface d'inventaire, de feuille de perso et de craft.



Faut avouer que le style est super classe, et que le tout est bien aggrémenter de fenetres de description textuelles, on a donc un max d'info dispo sous la main, contrairement à un GUI ou il faut cliquer droit pour n'avoir qu'un résumé.
Retour aux sources donc avec ce Age Decadence.
On apprend d'ailleurs que les dev ont travaillé sur le système de craft:
Also, we took this opportunity to improve a few things regarding the crafting system. Here is how it works: You start by selecting a schematic from the list, once selected a partially transparent preview of the item shows in the slot with its base stats underneath. Next you select the material you want to forge the item with. The material types which don't have enough ingots will be faded and unable to be selected. Then, once you select a material, the preview will be updated and the stats adjusted to the type of metal you chose. Next you can select up to two techniques. One is unlocked at the start, the ability to add a second one comes at crafting level 50. To select them, click on the slots, and a list with all the known techniques that can be applied and their effect appears. The effect is dependent on your crafting skill, of course. When everything is final you click on the forge button to craft your weapon or armor. At this point the weapon/armor becomes fully opaque. So when you are finished you then manually drag the weapon/armor into your inventory (or it gets added automatically when you exit the screen). The forge button also doubles as the melt button when an item is placed in the slot. The forge button will display "melt" which you can then melt an item and receive its base material.
So, the system is very similar to what we had, with the only difference that the number of techniques that can applied to the items is limited. Also, you can't "upgrade" a weapon/armor. What you can do is melt it, and forge a new one with the techniques you want. Now, you may notice that we mention "schematics". Basically, they are the schematics of the different base items we have, that allow you to create a particular item. You can buy them at a shop, but don't get added to your inventory list (to avoid clutter). You buy them, and you get the "knowledge" of it, getting added to a schematics tab in the journal screen. The same goes for the techniques, they don't get added to your inventory but instead you gain knowledge of them.
D'autres améliorations, mineures et non finalisées, ont été apportées au titre, comme la modélisation des personnages, des dialogues étendus et une refonte du système "critical hit"
Mais l''autre info du jour est la création d'une chaine youtube Irontower ou seront désormais diffusé toutes les prochaines vidéos
Edit needed:
Bien cachée dans les tréfonds obscurs du forum, une belle info à noter,
Oscar Developer
Posts: 3894
AoD Lead Artist
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[/url]Re: AoD August Update « Reply #33 on: Yesterday at 10:36:58 PM »
Quote from: callehe on Yesterday at 06:31:36 PMWhat is the status of demo release date? Still November?
Yep.
Message édité pour la dernière fois le : 18/02/2016 à 17:11