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Un nouveau patch pour Deus Ex : Human Revolution

par Caparzo 16 Sep 2011 00:01 3

Bien que Deus Ex : Human Revolution ait connu un démarrage en demi-teinte en ce qui concerne la stabilité du jeu, je vous rappelle que les chargements pouvaient être très longs avant l'application du premier patch, ce troisième opus brille tout de même par sa propreté. Bien évidemment, il y aura toujours des joueurs qui auront des problèmes divers, mais il faut bien avouer qu'Eidos Montréal a fait un énorme boulot à ce niveau-là.

Quoi qu'il en soit, cela ne les empêche pas de sortir aujourd'hui un tout nouveau patch. Si l'on en croit ce message posté sur le forum officiel d'Eidos, ce patch corrige des problèmes divers et variés, tel un crash qui pouvait survenir lors du lancement du jeu en DirectX 11 sur les processeurs single-core, et améliore également les performances globales du jeu.

En plus et même si un petit mod s'est chargé récemment du problème, ce nouveau patch permet enfin de zapper les logos se trouvant au démarrage du jeu, ce qui n'est pas trop tôt. Une autre nouveauté que devraient apprécier les joueurs est la possibilité de changer la langue des textes du jeu directement à partir des options. De quoi donc jouer en V.O en ayant les textes en français. Au moment où vous lisez cette news, le patch est déjà disponible sur Steam. Il ne reste plus qu'à le lancer et attendre sagement la mise-à-jour automatique.

Fixes:
- We have addressed various issues that can occur for players that would result in ‘stuttering’.
o Stutters that are the result of graphics driver shader processing are now removed or significantly reduced.
o Stutters that are the result of data streaming have been removed or significantly reduced.
o Performance has been improved and made more stable on dual-core systems. This could previously also result in stuttering.
- Fixed issue where some players couldn’t complete the Motherly Ties side quest.
- Fixed an issue where doors in Omega Ranch sometimes wouldn’t open.
- The TYM medical card should no longer fall through the table if an NPC’s body comes into contact with the card. Players already stuck in this area will need to revert to a previous save before the card fell through.
- Occasional hangs for some players during video-playback have been fixed.
- A crash on startup when running DX11 on a single-core CPU has been fixed.
- An issue causing Eyefinity setups to not be correctly detected for some players has been fixed.
- Fixed an issue where the HUD would get permanently disabled for some players.
- Fixed certain issues that caused the mouse cursor to be able to leave the game-screen on multi-monitor setups.
- Fixed an issue that caused the mouse cursor to not be visible in-game when the user has mouse trails enabled in Windows. We still recommend disabling mouse trails for a smoother in-game mouse cursor.
- Fixed issue where ammo count for collected guns is incorrect when Adams weapon is augmented.
- In DX9 mode:
o Fixed error message for some users when trying to use FXAA Medium or FXAA Low anti aliasing modes.
o Fixed shadow-mapping ‘lines’ on some graphics hardware when using anisotropic filtering.

Feature Additions:
- The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu.
- Intro logos can now be skipped on all but the first run of the game.
- Added windowed mode.
o Selectable in the menu, and can be toggled between windowed, fullscreen, and fullscreen windowed using ALT-ENTER.
- Added an option to change the text language of the game. This setting only changes the text language, the audio is controlled by the language option in Steam.

On top of this we are continuing to monitor for any issues that may need to be addressed in a future patch. One extra feature we can already confirm for a future patch is support for Nvidia 3DVision and Nvidia Surround."

Commentaires (3)

#2

Batman
Grand gobelin

C&#39;est chouette tout ça, merci pour l&#39;info Capar&#39; &#33; <img src='http://www.rpgfrance.com/taverne/public/style_emoticons/<#EMO_DIR#>/super2.gif' class='bbc_emoticon' alt=':super2:' />
#3

Requin
Garde

Merci de l&#39;info &quot;Carparzo&quot; , je vais sur Steam de se pas <img src='http://www.rpgfrance.com/taverne/public/style_emoticons/<#EMO_DIR#>/clindoeil.gif' class='bbc_emoticon' alt=':clindoeil:' />
#4

Rellvaan
Garde

The Enter and Numpad-Enter keys can now be bound to game actions in the keyboard control menu<br />
<br />
Rhhhhâââââ Lovely &#33; <img src='http://www.rpgfrance.com/taverne/public/style_emoticons/<#EMO_DIR#>/love.gif' class='bbc_emoticon' alt=':love:' />




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