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Une mise à jour pour Wolcen : Lords of Mayhem

par Caparzo 11 Avr 2016 10:43 5

Disponible en accès anticipé sur la plateforme de téléchargement Steam ainsi que sur GoG.com depuis le 24 mars 2016, Wolcen : Lords of Mayhem n'aura pas perdu de temps pour connaître ses premières mises à jour. Aujourd'hui, nous allons pouvoir découvrir très rapidement le patch 0.1.17.

C'est via une vidéo que nous pouvons en effet apprécier le nouveau contenu de cette mise à jour en jetant un œil sur les nouvelles roulades, sur de nouvelles compétences ainsi que sur quelques combos nouvellement réalisables. Ce patch corrige également des problèmes de caméra au niveau de la rotation ainsi que du stuttering, ajoute de nouveaux effets graphiques et animations, tout en n'oubliant pas également des corrections au niveau de l'audio ainsi que de l'interface. Pour finir, je vous laisse jeter un œil par vous même sur le changelog complet se trouvant ci-dessous.
 


 

GENERAL:

New: 13 new Skills
New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game
New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest)
New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory
Fix: graphical options are now saved (low effect mode, SVOTI, and distant depth of field)
Fix: Camera rotation issue
Fix: Camera stuttering - The player acceleration has been increased while the basic inertia stays smooth
Fix: Dual Wielded weapons were not correctly restored when loading a characters
Fix: Several crashes involving Orc skills
Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution.
Modify: The max camera distance has been increased by 10%

UI:
Fix: Various missing localization (@ui_something)
Fix: Dialog Box border removed
Improve: Active Skills UI: Tooltip on Power and Utility
Improve: Top screen health bar design
Improve: Passive Skill Panel looks decent now
Modify: Text font for each UI panels
Modify: Close button is now similar in each main UI windows

ENVIRONMENT:
Fix: Unending night in the open World
Modified: new lighting for the Character Selection
Fix: remove the player chest in the dungeons

AUDIO:
Modified: Replaced the (annoying) sound when you learn a spell
Fix: Some sounds were ignoring the Volume parameters

CHARACTERS:
New: Level of Details of "Ogre".
New: Level of Details of "Pythus".
New: Level of Details for "Old Zombie".
New: Level of Details for "Champion Orc".
Improve: Burn particle for Pithus based models and skeleton models
Improve: Driller model has new detailed texture
Improve: Eye shader for the player

AI:
Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes to close
Improve: Fluid movement for Infernal Dogs

ANIMATION:
New: Default dodge animation for one handed and two handed poses
New: Idle animation for NightStalker
Improve: Dual wielding movement animations
Improve: Dual wielding right attack animation
Modified: Ghoul animations

PARTICLE EFFECTS:
New: Two handed Glass Hammer (looking really good :))
Improve: Effect of used Rage Globe on Player
Improve: Explosion and trail of the Fire Rain Skill
Improve: Effect of Charger Orc

GAMEPLAY
New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found.
List:
Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present
Blizzard: A small blizzard will damage and snare affected enemies
Chain Lightning: Lightning strikes several targets, bounding from one to another
Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing.
Lightning Bolt: Combo spells striking fast moving projectile all around
Magnetic Strike: A fast casted, localized, lightning explosion
Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby
Force Shield: Provide you a chance to drop incoming attack or projectile
Mass Frenzy: Enemies start to attack each other
Ground Stomp: Stun all enemies nearby
Umbral Bomb: A powerful explosion after a long delay in a localized area
War Cry: Increase you armor and rage rating during a limited amount of time
Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)

 

Commentaires (5)

#2

Shaam
Grand chevalier

Optimisé comme un chiotte bouché...
#3

cutkiller
Novice

Impossible de jouer pour moi, écran noir des le début j'ai la mini map affiché je peux même bouger mais je ne vois rien du tout. Un peu déçu du coup ....
#4

oAmyoAmyo
Noble

Dis comme ça, ça a l'air bien cette early access dis donc!
#5

darth traya
Seigneur

Optimisé comme un chiotte bouché...


Optimisé comme un jeu fait avec le Cry Engine
#6

strelokk
Chevalier

Oui, c'est un peu là que le bât blesse : un H'n'Slash, faut du rythme, de la fluidité. Pas sur que les moteurs 3D du futur soient les meilleurs choix. On verra une fois sorti !




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