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Legend of Grimrock 2 nous dévoile ses classes et ses races

par Caparzo 13 Oct 2014 17:52 5

Prévu pour voir le jour le 15 octobre prochain, c'est-à-dire ce mercredi, Legend of Grimrock 2 décide aujourd'hui de nous en dévoiler un tout petit peu plus pour tenter de nous allécher comme il se doit. Les développeurs finlandais de chez Almost Human nous dévoilent en effet les classes ainsi que les races jouables de leur nouveau bébé.

Nous pouvons donc découvrir cinq races jouables au lieu des quatre que nous pouvions trouver dans le premier opus. Ce sera l'occasion pour nous de rejouer un humain, un minotaur un lizardman, un insectoid, mais aussi un ratling qui est une créature particulièrement robuste et qui s'adapte à merveille à son environnement. Pour ce qui est des classes jouables, Legend of Grimrock 2 nous en propose pas moins de sept, ce qui devrait faire plaisir à tous les joueurs aimant une plus grande flexibilité à ce niveau-là. Bref, il ne me reste plus qu'à vous laisser avec la liste complète ci-dessous puis d'attendre sagement la sortie de ce second opus.

The races are:

Human: Humans are very adaptable and can excel in all professions. Humans gain experience points 10% faster.

Minotaur: Minotaurs are bulky, simple and quick to anger. Their incredible stubborness is tolerated by others only because of their incredible prowess in combat. Minotaurs have the following modifiers to attributes: Strength +5, Dexterity -4, Vitality +4, Willpower -3. Minotaurs are always hungry and their food consumption rate is 25% higher than normal.

Lizardman: Lizardmen are a social outcast and are mistrusted by other races because of their capricious and deceitful nature. What they lack in social skills they greatly make up for in stealth and dexterity. Lizardmen have Dexterity +2 and Willpower -2. In addition their thick scales protect them from the elements (Resist All +25%).

Insectoid: Insectoid’s thoughts are completely alien to other races. Insectoids come in many shapes and sizes but most often their bodies are covered with a thick shell. Their knowledge of the arcane is unrivaled. Insectoids have Strength +1, Dexterity -2, Vitality -1 and Willpower +2. In addition their hard shell protects them from being wounded (-50% chance of getting a body part injured).

Ratling: Ratlings may seem weak and disease ridden on the surface, but they are actually one of the most adaptable and hardy creatures in the world. Ratlings are hoarders by nature (Max Load +15kg) and greatly enjoy fiddling with mechanical contraptions. Ratlings have Strength -4, Dexterity +2 and Evasion +2. Ratlings are immune to effects of diseases.

The classes are:

Alchemist: Alchemists are the masters of potion brewing. Herbs automatically grow in the alchemist’s inventory during his journey on the island. Alchemists are also proficient with firearms (firearms have 50% less chance to malfunction).

Barbarian: Barbarians do not care about finesse in combat. Instead they rely on raw power and speed. Barbarians Strength is increased by 1 for every level they gain. Barbarians start with the largest amount of health points of all classes and their health grows rapidly as they gain levels.

Battle Mage: Battle Mages are comfortable with fighting in the front row as well as blasting with spells from the back row. They gain moderate amount of health and energy at 1st level. Like Wizards they are natural spellcasters and can cast spells with their bare hands. In addition, when a Battle Mage is equipped with a staff they gain bonuses to their defense.

Fighter: Fighters are masters of close combat. They are great at using special attacks of melee weapons (special attacks with melee weapons take half the time to build up and cost 25% less energy).

Knight: Knights believe that good preparation is the key to triumph in combat. Knight’s Protection value increase by 1 point per level and they are masters of using armor (weight of equipped armor is reduced by 50% and Evasion bonus of equipped shields is increased by 50%).

Rogue: Rogues are stealthy warrior who usually fight with ranged weapons or light melee weapons. When dual wielding they suffer only 25% penalty to weapon damage (normally 40%). Also their chance of scoring a critical hit with missile or throwing weapons is increased by 1% per level.

Wizard: Wizards are natural spellcasters who can cast spells with bare hands. For added effect they sometimes use enchanted staves and orbs to enhance their spellcasting abilities. Wizards have low health but high energy. They also get +2 bonus to their Willpower.

Commentaires (5)



Merci pour la news ! Et je dirais même plus, il y a 8 classes et non pas 7.

Source (sur le blog du studio) : "In addition there is a secret eighth class. You have to wait until Wednesday to find out yourself what it is. It is meant for advanced players and changes a core aspect of the game in a radical way."


Ein deutsch Let's play für Legend of Grimrock

Sinon la dernière classe c'est fermier... Il n'augmente son niveau qu'en mangeant de la nourriture. On verra en pratique ce que cela apporte mais au moins c'est original.

Message édité pour la dernière fois le : 14/10/2014 à 15:36



Sinon la dernière classe c'est fermier... Il n'augmente son niveau qu'en mangeant de la nourriture. On verra en pratique ce que cela apporte mais au moins c'est original.

a oué ? cool j’espère que c'est rendu dans le jeu :)


C'est bon le jeu est en téléchargement.


C'est bon le jeu est en téléchargement.

+1, la soirée va être productive ... !!!

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